![]() According to the website, "your choices shape the history and future of the city and its people". I like the idea of my playstyle affecting my relationships with other characters, though from the sounds of it the game's systems go well beyond that. ![]() Whether you opt to silently infiltrate an area or socially engineer your way inside, it’s up to you." Fight, sneak, hack or forge your way through obstacles – the array of hand-to-hand combat styles and ranged weapons can be combined to deadly effect, but violence may create even larger problems. "Any situation in Living Dark can be approached several ways. I'm tempted to call it an immersive sim, in that there are a number of ways to deal with each situation: Forge critical bonds then confront demanding choices - against the darkness of the city, your decisions make all the difference." Explore dense, diverse open environments in a myriad of playstyles. "Welcome to Vox - a near-future city straining under tensions it can barely control.Fight for friends, factions or your own future, but survive at all costs in a society where justice is only for the powerful. ![]() Here's how its all described on the game's website: Seedy strip clubs and hand-to-hand combat: confirmed. There are a surprising number of knives capable of impaling people laid out in that cafe - if only out telekinetic pal had stopped for some grub somewhere with plastic cutlery. I can deal with the possibility of rat poison in my coke, but come on man, keep your germs to yourself. Look at that person cough all over his drugs at the 0.38 mark. So far they've put out an ambitious list of features and three teaser trailers, with two more to follow this week. At its heart is a relationship system "that drives the behaviour of every character in the city", with a proceduarlly generated narrative that'll be different for every player. While he's been heading a team busy with Stationeers, which released on early access this week, a separate team has been working on Living Dark under wraps for the past year. It's a neo-noir open world game announced on Tuesday by RocketWerkz, Dean Hall's studio. Hopefully, by the end of the week, we'll know more about this project.I'm not entirely sure what's going on in Living Dark, but I'm intrigued. To see this content please enable targeting cookies. Follow us at and #gamedev #indiegame #indiedev #UE4 #UnrealEngine #scifi #cyberpunk #livingdark /e1pfU8xNUv ![]() We're unveiling the world with a new teaser every day this week Mon-Fri at 12pm. Living Dark is here, Rocketwerkz new game. This is just the first of many trailers, with Redic promising that they'll be releasing something new every day this week for us to check out. ![]() So basically - near-future, there are some robots, and your decisions impact how things play out. Forge critical bonds then confront demanding choices – against the darkness of the city, your decisions make all the difference. Welcome to Vox – a near-future city straining under tensions it can barely control…įight for friends, factions or your own future, but survive at all costs in a society where justice is only for the powerful.Įxplore dense, diverse open environments in a myriad of playstyles. The description below the game on the trailer's YouTube page gives us a bit more to go on: Living Dark comes from the brain of Rashad Redic, and while the teaser (entitled 'Making Weather') doesn't show a lot, it captures a sense of tone very well. RocketWerkz is the studio headed by Dean Hall, the original designer of DayZ, who left Bohemia Interactive to found the studio in 2014. RocketWerkz has announced Living Dark, a "neo-noir adventure driven by a procedural narrative", with a short teaser trailer. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |